Gigabit Ethernet is used between switches and for the links to the
Servers. That really eats up a lot of bandwidth.
Some network layer protocols are IP (in case of TCP/IP), IPX (in case of
some IPX protocol suite), and AppleTalk (in case of AppleTalk protocol suite). If
we are using some protocol other than TCP/IP, then we need to have a logical
link from Data Link layer up to the Network Layer, this LLC layer fields tells
the device as it is passing the data to up the OSI model for de-capsulation,
which network layer protocol should get it, most of time it would be IP, but it
could be some other protocol as well.
Physical standards are the media
over which Ethernet data can travel. Ethernet can drive over nearly any type of
cable that’s out there.
The older
technique used for data transmission over Ethernet media was Multiple
Access, but in this case
collisions could occur between packets, so this technique was improved with the
feature of sensing the carrier before sending the data over the carrier, this
is called Carrie
Sense Multiple Access.
This method later evolved into two methods.
CSMA/CD (carrier sense multiple access/ collision detection)
CSMA/CA (carrier sense multiple access/ collision avoidance)
CSMA/CD (carrier sense multiple access/ collision detection)
CSMA/CA (carrier sense multiple access/ collision avoidance)
CSMC/CD: in
this case if there is no collision, the station is finished, but if there is a
collision the frames are sent again. Switches uses CSMA/CD (for each port, as each port has its own
collision domain), while Hubs uses shared CSMA/CD (for all port of
hubs). So in case of Hub, if there is a collision the whole traffic
of the network will stop unless the collided frames are sent again. The reason
behind it is that Hubs have 1 collision domain, and that collision domain is
actually shared by all the system of the network. That is why we use the term
shared CSMA/CD for Hubs. This method of shared CSMA/CD is also a drawback of
Hubs.
Competing standard to Ethernet is Token Ring. Token Ring use CSMA/CA means that the
stations try to avoid the collision. But they can avoid the collision up to
speed of 33 Mbps.
Multicast: one
message to a group. Receiver must be a member of multicast group in order to
receive this message. It helps to save bandwidth.
In today’s networks, Ethernet
Technology is implemented by using LAN switches. In older day it was
implemented by Hubs.
Hubs just regenerate signals.
There is not distinguishing in Broadcast, Multicast and Unicast in case of Hub.
If Computer A sends a message to Computer B, it will go to everybody, that’s
why we say that Hub has 1 collision domain. And 1 broadcast domain (1 broadcast
will travel everywhere).
Collision Domain: how many devices can send or receive at the
same time.
Broadcast Domain: define
how far a broadcast will travel before it stops. In case of hub it goes to each
and every port.
So in case of a Hub, there
is only 1 collision domain (means only
one device at a time can send or receive) and 1 broadcast domain ( means a broadcast will go to each and
every port )
Switches have a chip called ASIC (Application specific integrated chip) that has all the
intelligence of a Bridge, that is to learn MAC addresses and to forward data
according to it. So a switch can forward data as fast as a Hub can.
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